Borealopelta

Software used:


Blender
Adobe Illustrator
Adobe Photoshop

Project for:


School


Project Overview:

This project was for my Applied Art & Design class. The assignment was to research a contemporary company, studio, practitioner, or hub that we would be passionate working for. After choosing a group or person we were to choose a project we think would align with said creative and take it on as if we were part of their team. 

For this assignment I chose to use the Royal Tyrrell Museum as the company I would design for. I chose them because of my interests in natural history, science communication, and 3D design. I decided to create a life recreation of one of their popular fossils. This Dinosaur is the Borealopelta Markmitchelli and is one of the most well preserved dinosaur fossils. After choosing what subject I would be focusing on, I moved to researching about it. This research was mostly scientific papers and other artist reconstructions of the dinosaur. 

Taking what I learned while researching, I moved to Blender to start the modeling process. This was my first time doing organic modeling in Blender so there was a learning curve. Because of my previous experience doing hard surface modeling, I utilized that work flow to an extent. In the long run this caused me problems and looking back I would have delved more into sculpting to create the model. The time constraints of this project meant that my learning time cut into what I could achieve. This meant that I had to keep the textures on the simpler side. I created them using procedural nodes and used masks. 

After creating the model I created a simple rig and used that to position the model for the renders. Then I created a simple environment around it to finish the blender portion. Bringing the work back to the project I decided to add information to the renders so that the final product would act as a infographic that could be used in the museum.
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